The Easy Trick to Evenly Cut a Pizza Into 5, 7 or Any Number of Slices

You ordered a pizza for your party, but the restaurant forgot to slice it – these mathematical tricks can help you cut it evenly, says Katie Steckles.

Fairness is important – in life, and in pizza. If you want to cut a pizza into equal-sized pieces, the difficulty will depend on how many people you need to share it between. Luckily, mathematics has some tricks to keep things equal.

For example, if the number of people you are sharing a pizza between is a power of two – one, two, four, eight, 16 – cutting the pizza into as many slices is easy. For one piece, obviously no cuts are needed. For each larger power of two, a cut across through the centre of the pizza – cutting all of the existing pieces exactly in half – will result in pieces of equal size.

Some numbers will be much harder: prime numbers, by definition, can’t be divided easily. Luckily, geometry can help.

If you need to cut a pizza into five equal pieces, first grab a long, thin, rectangular strip of paper. Tie the paper in an ordinary overhand knot, like you would tie in a piece of string. Then, keeping the ends flat, pull gently to tighten the knot. The whole thing will flatten and come together – stop pulling when you can’t go any further without it wrinkling.

The flat shape you are looking at should now be vaguely familiar, if you ignore the two ends of paper sticking out. Fold these ends into the middle, or cut them off, and you will have a shape with five straight edges, created purely by the shape of the knot. Yes, that is right – you have made a perfect regular pentagon, with five equal-length sides and five equal angles at the corners.

It is possible to prove this mathematically by showing that all the folds you make in the paper strip are at 72 degrees to the parallel edges of the strip. But for simplicity, because the paper is the same width everywhere, and weaves in and out five times in the right way, these will be five equal edges. And more importantly, the pentagon’s corners are equally spread around a circle – making it the perfect guide for pizza slicing.

Place your pentagon in the centre of the pizza, then cut along lines radiating out from the centre of the pentagon and through each corner. And presto: you have a pentagonal pizza party for five. This paper-strip method can be used whenever you are in a pentagon-based emergency.

You can use the same technique to produce a shape with any odd number of sides by creating a more complex knot with the strip passing through the middle more times, although the strip of paper needs to be increasingly thin and it takes a lot more patience to pull the ends through and carefully flatten out the shape.

Combined with our existing halving methods, you can now produce any number of slices you like. The same results can be extended to any other round food – thanks to maths, the world is your cheesecake.

For more such insights, log into www.international-maths-challenge.com.

*Credit for article given to Katie Steckles *


How Maths Reveals The Best Time to Add Milk For Hotter Tea

If you want your cup of tea to stay as hot as possible, should you put milk in immediately, or wait until you are ready to drink it? Katie Steckles does the sums.

Picture the scene: you are making a cup of tea for a friend who is on their way and won’t be arriving for a little while. But – disaster – you have already poured hot water onto a teabag! The question is, if you don’t want their tea to be too cold when they come to drink it, do you add the cold milk straight away or wait until your friend arrives?

Luckily, maths has the answer. When a hot object like a cup of tea is exposed to cooler air, it will cool down by losing heat. This is the kind of situation we can describe using a mathematical model – in this case, one that represents cooling. The rate at which heat is lost depends on many factors, but since most have only a small effect, for simplicity we can base our model on the difference in temperature between the cup of tea and the cool air around it.

A bigger difference between these temperatures results in a much faster rate of cooling. So, as the tea and the surrounding air approach the same temperature, the heat transfer between them, and therefore cooling of the tea, slows down. This means that the crucial factor in this situation is the starting condition. In other words, the initial temperature of the tea relative to the temperature of the room will determine exactly how the cooling plays out.

When you put cold milk into the hot tea, it will also cause a drop in temperature. Your instinct might be to hold off putting milk into the tea, because that will cool it down and you want it to stay as hot as possible until your friend comes to drink it. But does this fit with the model?

Let’s say your tea starts off at around 80°C (176°F): if you put milk in straight away, the tea will drop to around 60°C (140°F), which is closer in temperature to the surrounding air. This means the rate of cooling will be much slower for the milky tea when compared with a cup of non-milky tea, which would have continued to lose heat at a faster rate. In either situation, the graph (pictured above) will show exponential decay, but adding milk at different times will lead to differences in the steepness of the curve.

Once your friend arrives, if you didn’t put milk in initially, their tea may well have cooled to about 55°C (131°F) – and now adding milk will cause another temperature drop, to around 45°C (113°F). By contrast, the tea that had milk put in straight away will have cooled much more slowly and will generally be hotter than if the milk had been added at a later stage.

Mathematicians use their knowledge of the rate at which objects cool to study the heat from stars, planets and even the human body, and there are further applications of this in chemistry, geology and architecture. But the same mathematical principles apply to them as to a cup of tea cooling on your table. Listening to the model will mean your friend’s tea stays as hot as possible.

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*Credit for article given to Katie Steckles*


Star Polygons

Starting with p (p a positive integer) equally distributed dots (vertices) around a circle. Connecting each dot to the next as you move around the circle will give you a regular p-gon – a p-sided polygon with p vertices. If, however, instead of connecting each dot to the one next to it you skip over a fixed number of dots, then you might end up with a star-like pattern, like the ones shown above. In this process, imagine that you start with a particular vertex and move in a counter-clockwise direction. If there are any dots left-over when you get back to the dot you started from, just throw away the unconnected dots.

The Schläfli notation for polygons is very useful for describing regular connected star polygons, and provides an example of how sometimes calculations with notation match exactly with calculations done with diagrams. In this notation, regular polygons like triangle, square, pentagon, etc. are written as {3}, {4}, and {5} respectively. A regular p-gon is written as {p}. If when drawing your p-gon you connect to the second next vertex instead of the first, then you would write this as {p/2}. If you connect to the q’th next vertex, then you would write this polygon as {p/q}. Note that if you are just connecting to the next vertex to make a regular p-gon, this notation gives you {p/1} = {p}, as you would expect.

If you start playing with this process you will notice that {p/q} gives you the same polygon as {p/(pq)} (as long as you ignore the orientation of the polygon). You may also notice that if q is larger than p, you end up repeating the same patterns, in particular {p/q} = {p/(q mod p)}. Also you will notice that if p and q have common factors, you end up having skipped vertices. In our process we are throwing these away to ensure that our polygons are connected, but you can extend the process and keep them (see note below).

The process described is straightforward to implement in a program. The images shown here were generated in Tinkerplots. To implement it in Tinkerplots, you need two sliders – p and q, and the following attributes:

n = caseIndex()
theta = 2*n*pi(1-q/p)
x = cos(theta)
y = sin(theta)

If you create a plot with y vertical and x horizontal, choose “show connecting lines” and add a filter n<=p+1, you can add a large number of cases to the collection (~200, say) and be able to slide p and q to create a wide variety of connected star polygons. The only restriction is that p must be less than the number of cases you have created. There is nothing special about using Tinkerplots here – any programming environment with reasonable graphics should do a reasonable job (Logo would be fine. :)).

The polygons below are the regular connected polygons based on 12 vertices. Because 12 is divisible by 2, 3, 4, and 6 we end up with regular polygons triangle {3}, square {4}, hexagon {6} and only one star polygon {12/5}. The “degenerate” polygon {2} is known as a “digon.” Here, drawing the diagram first and then seeing what polygon comes out will give you the same result as dividing p/q first and then drawing the corresponding polygon. In this sense, the notation and diagrams nicely reflect each other.

Contrast this with the family of star polygons that are generated when a prime number of vertices are used. The images below are the family of regular connected polygons generated on 13 vertices.

Note – by throwing away the unconnected dots in our process we are ignoring star polygons that are made of overlapping disjoint star or regular polygons, for example two overlapping triangles that make a star of David. These also work well with the Schläfli notationTo create these overlapping polygons, if you have any skipped vertices, you just begin your process again beginning with one of the vertices you skipped over. In the case of {6/2}, instead of getting one triangle {3} you will get two overlapping triangles, or 2{3}. To write a program that would draw these you would want to use something more sophisticated than Tinkerplots.

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*Credit for article given to dan.mackinnon*


Incredible Maths Proof Is So Complex That Almost No One Can Explain It

Mathematicians are celebrating a 1000-page proof of the geometric Langlands conjecture, a problem so complicated that even other mathematicians struggle to understand it. Despite that, it is hoped the proof can provide key insights across maths and physics.

The Langlands programme aims to link different areas of mathematics

Mathematicians have proved a key building block of the Langlands programme, sometimes referred to as a “grand unified theory” of maths due to the deep links it proposes between seemingly distant disciplines within the field.

While the proof is the culmination of decades of work by dozens of mathematicians and is being hailed as a dazzling achievement, it is also so obscure and complex that it is “impossible to explain the significance of the result to non-mathematicians”, says Vladimir Drinfeld at the University of Chicago. “To tell the truth, explaining this to mathematicians is also very hard, almost impossible.”

The programme has its origins in a 1967 letter from Robert Langlands to fellow mathematician Andre Weil that proposed the radical idea that two apparently distinct areas of mathematics, number theory and harmonic analysis, were in fact deeply linked. But Langlands couldn’t actually prove this, and was unsure whether he was right. “If you are willing to read it as pure speculation I would appreciate that,” wrote Langlands. “If not — I am sure you have a waste basket handy.”

This mysterious link promised answers to problems that mathematicians were struggling with, says Edward Frenkel at the University of California, Berkeley. “Langlands had an insight that difficult questions in number theory could be formulated as more tractable questions in harmonic analysis,” he says.

In other words, translating a problem from one area of maths to another, via Langlands’s proposed connections, could provide real breakthroughs. Such translation has a long history in maths – for example, Pythagoras’s theorem relating the three sides of a triangle can be proved using geometry, by looking at shapes, or with algebra, by manipulating equations.

As such, proving Langlands’s proposed connections has become the goal for multiple generations of researchers and led to countless discoveries, including the mathematical toolkit used by Andrew Wiles to prove the infamous Fermat’s last theorem. It has also inspired mathematicians to look elsewhere for analogous links that might help. “A lot of people would love to understand the original formulation of the Langlands programme, but it’s hard and we still don’t know how to do it,” says Frenkel.

One analogy that has yielded progress is reformulating Langlands’s idea into one written in the mathematics of geometry, called the geometric Langlands conjecture. However, even this reformulation has baffled mathematicians for decades and was itself considered fiendishly difficult to prove.

Now, Sam Raskin at Yale University and his colleagues claim to have proved the conjecture in a series of five papers that total more than 1000 pages. “It’s really a tremendous amount of work,” says Frenkel.

The conjecture concerns objects that are similar to those in one half of the original Langlands programme, harmonic analysis, which describes how complex structures can be mathematically broken down into their component parts, like picking individual instruments out of an orchestra. But instead of looking at these with harmonic analysis, it uses other mathematical ideas, such as sheaves and moduli stacks, that describe concepts relating to shapes like spheres and doughnuts.

While it wasn’t in the setting that Langlands originally envisioned, it is a sign that his original hunch was correct, says Raskin. “Something I find exciting about the work is it’s a kind of validation of the Langlands programme more broadly.”

“It’s the first time we have a really complete understanding of one corner of the Langlands programme, and that’s inspiring,” says David Ben-Zvi at the University of Texas, who wasn’t involved in the work. “That kind of gives you confidence that we understand what its main issues are. There are a lot of subtleties and bells and whistles and complications that appear, and this is the first place where they’ve all been kind of systematically resolved.”

Proving this conjecture will give confidence to other mathematicians hoping to make inroads on the original Langlands programme, says Ben-Zvi, but it might also attract the attention of theoretical physicists, he says. This is because in 2007, physicists Edward Witten and Anton Kapustin found that the geometric Langlands conjecture appeared to describe an apparent symmetry between certain physical forces or theories, called S-duality.

The most basic example of this in the real world is in electricity and magnetism, which are mirror images of one another and interchangeable in many scenarios, but S-duality was also used by Witten to famously unite five competing string theory models into a single theory called M-theory.

But before anything like that, there is much more work to be done, including helping other mathematicians to actually understand the proof. “Currently, there’s a very small group of people who can really understand all the details here. But that changes the game, that changes the whole expectation and changes what you think is possible,” says Ben-Zvi.

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*Credit for article given to Alex Wilkins*


Digit Patterns in Power Sequences

Looking at the last few digits that appear in the numbers that form the sequence b^0, b^1, b^2, b^3, … for b a positive integer, you’ll notice that the digits will always begin to repeat after a certain point. For example, looking at the last digit of the sequences for b = 2, 3, and 4 we have the sequences

b = 2: 1, 2, 4, 8, 6, 2, 4, 8, 6, …
b = 3: 1, 3, 9, 7, 1, 3, 9, 7, …
b = 4: 1, 4, 6, 4, 6, 4, 6, …

If we look at the sequence of last two digits of these sequence where b =2 we have

b = 2: 1, 2, 4, 8, 16, 32, 64, 28, 56, 12, 24, 48, 96, 92, 84, 68, 36, 72, 44, 88, 76, 52, 4, …

This sequence then repeats the loop that began at 4.

We can describe these sequences as T_b,d(n) = (b^n)mod 10^d. Recursively, T_b,d(n) = (T_b,d(n-1)*b)mod 10^d

These sequences are always eventually periodic. Although these sequences are simple to understand and calculate, there are several interesting ways of describing them.

For example, you can think of the elements of T_b,d as a commutative monoid, with multiplication defined as a*b = (a*b)mod 10^d. They form a monoid since 1 is always a member, and you can show that T_b,d is closed under the * operation. It turns out that for some values of b, and d, T_b,d is a group.

You can also think of this set as a finite state machine or graph, where each element is a node and the transition from one node to the next is defined by the operation *b mod 10^d. This provides a nice way of displaying the sequences. The pictures in this post were created by writing a short program to calculate the sequences, and then formatting the output to draw a di-graph in SAGE. The graph at the top of the post is for b=8, d=1, while the graph below is for b=2, d=2. The graph at the bottom of the page is for b=7, d=1.

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*Credit for article given to dan.mackinnon*


Real Talk: Math is Hard, Not Impossible

Felker prefaces the quote by saying,

Giving up on math means you don’t believe that careful study can change the way you think.

He further notes that writing, like math, “is also not something that anyone is ‘good’ at without a lot of practice, but it would be completely unacceptable to think that your composition skills could not improve.”

Friends, this is so true! Being ‘good’ at math boils down to hard work and perseverance, not whether or not you have the ‘math gene.’ “But,” you might protest, “I’m so much slower than my classmates are!” or “My educational background isn’t as solid as other students’!” or “I got a late start in mathematics!”* That’s okay! A strong work ethic and a love and enthusiasm for learning math can shore up all deficiencies you might think you have. Now don’t get me wrong. I’m not claiming it’ll be a walk in the park. To be honest, some days it feels like a walk through an unfamiliar alley at nighttime during a thunderstorm with no umbrella. But, you see, that’s okay too. It may take some time and the road may be occasionally bumpy, but it can be done!

This brings me to another point that Felker makes: If you enjoy math but find it to be a struggle, do not be discouraged! The field of math is HUGE and its subfields come in many different flavors. So for instance, if you want to be a math major but find your calculus classes to be a challenge, do not give up! This is not an indication that you’ll do poorly in more advanced math courses. In fact, upper level math classes have a completely (I repeat, completely!) different flavor than calculus. Likewise, in graduate school you may struggle with one course, say algebraic topology, but find another, such as logic, to be a breeze. Case in point: I loathed real analysis as an undergraduate** and always thought it was pretty masochistic. But real analysis in graduate school was nothing like undergraduate real analysis (which was more like advanced calculus), and now – dare I say it? – I sort of enjoy the subject. (Gasp!)

All this to say that although Felker’s article is aimed at folks who may be afraid to take college-level math, I think it applies to math majors and graduate students too. I highly recommend you read it if you ever need a good ‘pick-me-up.’ And on those days when you feel like the math struggle is harder than usual, just remember:

Even the most accomplished mathematicians had to learn HOW to learn this stuff!

For more such insights, log into www.international-maths-challenge.com.

*Credit for article given to Tai-Danae Bradley*


Particles Move In Beautiful Patterns When They Have ‘Spatial Memory’

A mathematical model of a particle that remembers its past so that it never travels the same path twice produces stunningly complex patterns.

A beautiful and surprisingly complex pattern produced by ‘mathematical billiards’

Albers et al. PRL 2024

In a mathematical version of billiards, particles that avoid retracing their paths get trapped in intricate and hard-to-predict patterns – which might eventually help us understand the complex movement patterns of living organisms.

When searching for food, animals including ants and slime moulds leave chemical trails in their environment, which helps them avoid accidentally retracing their steps. This behaviour is not uncommon in biology, but when Maziyar Jalaal at the University of Amsterdam in the Netherlands and his colleagues modelled it as a simple mathematical problem, they uncovered an unexpected amount of complexity and chaos.

They used the framework of mathematical billiards, where an infinitely small particle bounces between the edges of a polygonal “table” without friction. Additionally, they gave the particle “spatial memory” – if it reached a point where it had already been before, it would reflect off it as if there was a wall there.

The researchers derived equations describing the motion of the particle and then used them to simulate this motion on a computer. They ran over 200 million simulations to see the path the particle would take inside different polygons – like a triangle and a hexagon – over time. Jalaal says that though the model was simple, idealised and deterministic, what they found was extremely intricate.

Within each polygon, the team identified regions where the particle was likely to become trapped after bouncing around for a long time due to its “remembering” its past trajectories, but zooming in on those regions revealed yet more patterns of motion.

“So, the patterns that you see if you keep zooming in, there is no end to them. And they don’t repeat, they’re not like fractals,” says Jalaal.

Katherine Newhall at the University of North Carolina at Chapel Hill says the study is an “interesting mental exercise” but would have to include more detail to accurately represent organisms and objects that have spatial memory in the real world. For instance, she says that a realistic particle would eventually travel in an imperfectly straight line or experience friction, which could radically change or even eradicate the patterns that the researchers found.

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*Credit for article given to Karmela Padavic-Callaghan*


Quadratic Number Spirals and Polygonal Numbers

Take the positive Integer number-line, place it in the xy plane (with zero at the origin), and wrap it counterclockwise around the origin so that the formerly straight number-line forms a spiral. Do this so that the square numbers (1, 4, 9, …) all line up along the positive x axis one unit apart.

Equipped with this number spiral, you can now plot sequences of positive integers on it and, in some cases, interesting curves will emerge.

Because of how we have wound our  number spiral, quadratic sequences are particularly nice to plot. So how can we possibly resist spiral-plotting the 2-dimensional polygonal numbers? The plots below are of the 2-dimensional k-polygonal numbers for = 3, 5, 12, and 13, that fall between 1 and 5000.

Plotting two polygonal number sequences on the same spiral gives us a way to see some of the numbers for which the sequences overlap (they do this at what are called highly polygonal numbers). For example, it turns out that every hexagonal number is also a triangular number. The image below shows an overlay of both the k = 6 and k = 3 sequences – numbers that are both hexagonal and triangular are shown as large dots, while the non-hexagonal triangular numbers are smaller.

The square and triangular number sequences line up less exactly than the hexagonal and triangular example above, but their overlap represents a well-known sequence in its own right (Sloane A001110 – see also wikipedia). The square-triangular sequence comes up surprisingly often in recreational mathematics, including a recently in an article about inquisitive computing by Brain Hayes. In the image below, the square numbers are squares, the triangular numbers are dots, and those that are both show up as triangles (1, 36, and  1225 are shown).

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*Credit for article given to dan.mackinnon*


Mathematicians Can’t Agree What ‘Equals’ Means, And That’s A Problem

What does “equals” mean? For mathematicians, this simple question has more than one answer, which is causing issues when it comes to using computers to check proofs. The solution might be to tear up the foundations of maths.

When you see “2 + 2 = 4”, what does “=” mean? It turns out that’s a complicated question, because mathematicians can’t agree on the definition of what makes two things equal.

While this argument has been quietly simmering for decades, a recent push to make mathematical proofs checkable by computer programs, called formalisation, has given the argument new significance.

“Mathematicians use equality to mean two different things, and I was fine with that,” says Kevin Buzzard at Imperial College London. “Then I started doing maths on a computer.” Working with computer proof assistants made him realise that mathematicians must now confront what was, until recently, a useful ambiguity, he says – and it could force them to completely redefine the foundations of their subject.

The first definition of equality will be a familiar one. Most mathematicians take it to mean that each side of an equation represents the same mathematical object, which can be proven through a series of logical transformations from one side to the other. While “=”, the equals sign, only emerged in the 16th century, this concept of equality dates back to antiquity.

It was the late 19th century when things began to change, with the development of set theory, which provides the logical foundations for most modern mathematics. Set theory deals with collections, or sets, of mathematical objects, and introduced another definition of equality: if two sets contain the same elements, then they are equal, similar to the original mathematical definition. For example, the sets {1, 2, 3} and {3, 2, 1} are equal, because the order of the elements in a set doesn’t matter.

But as set theory developed, mathematicians started saying that two sets were equal if there was an obvious way to map between them, even if they didn’t contain exactly the same elements, says Buzzard.

To understand why, take the sets {1, 2, 3} and {a, b, c}. Clearly, the elements of each set are different, so the sets aren’t equal. But there are also ways of mapping between the two sets, by identifying each letter with a number. Mathematicians call this an isomorphism. In this case, there are multiple isomorphisms because you have a choice of which number to assign to each letter, but in many cases, there is only one clear choice, called the canonical isomorphism.

Because a canonical isomorphism of two sets is the only possible way to link them, many mathematicians now take this to mean they are equal, even though it isn’t technically the same concept of equality that most of us are used to. “These sets match up with each other in a completely natural way and mathematicians realised it would be really convenient if we just call those equal as well,” says Buzzard.

Having two definitions for equality is of no real concern to mathematicians when they write papers or give lectures, as the meaning is always clear from the context, but they present problems for computer programs that need strict, precise instructions, says Chris Birkbeck at the University of East Anglia, UK. “We’re finding that we were a little bit sloppy all along, and that maybe we should fix a few things.”

To address this, Buzzard has been investigating the way some mathematicians widely use canonical isomorphism as equality, and the problems this can cause with formal computer proof systems.

In particular, the work of Alexander Grothendieck, one of the leading mathematicians of the 20th century, is currently extremely difficult to formalise. “None of the systems that exist so far capture the way that mathematicians such as Grothendieck use the equal symbol,” says Buzzard.

The problem has its roots in the way mathematicians put together proofs. To begin proving anything, you must first make assumptions called axioms that are taken to be true without proof, providing a logical framework to build upon. Since the early 20th century, mathematicians have settled on a collection of axioms within set theory that provide a firm foundation. This means they don’t generally have to use axioms directly in their day-to-day business, because common tools can be assumed to work correctly – in the same way you probably don’t worry about the inner workings of your kitchen before cooking a recipe.

“As a mathematician, you somehow know well enough what you’re doing that you don’t worry too much about it,” says Birkbeck. That falls down, however, when computers get involved, carrying out maths in a way that is similar to building a kitchen from scratch for every meal. “Once you have a computer checking everything you say, you can’t really be vague at all, you really have to be very precise,” says Birkbeck.

To solve the problem, some mathematicians argue we should just redefine the foundations of mathematics to make canonical isomorphisms and equality one and the same. Then, we can make computer programs work around that. “Isomorphism is equality,” says Thorsten Altenkirch at the University of Nottingham, UK. “I mean, what else? If you cannot distinguish two isomorphic objects, what else would it be? What else would you call this relationship?”

Efforts are already under way to do this in a mathematical field called homotopy type theory, in which traditional equality and canonical isomorphism are defined identically. Rather than trying to contort existing proof assistants to fit canonical isomorphism, says Altenkirch, mathematicians should adopt type theory and use alternative proof assistants that work with it directly.

Buzzard isn’t a fan of this suggestion, having already spent considerable effort using current tools to formalise mathematical proofs that are needed to check more advanced work, such as a proof of Fermat’s last theorem. The axioms of mathematics should be left as they are, rather than adopting type theory, and existing systems should be tweaked instead, he says. “Probably the way to fix it is just to leave mathematicians as they are,” says Buzzard. “It’s very difficult to change mathematicians. You have to make the computer systems better.”

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*Credit for article given to Alex Wilkins*


Game Theory Shows We Can Never Learn Perfectly From Our Mistakes

An analysis of a mathematical economic game suggests that even learning from past mistakes will almost never help us optimise our decision-making – with implications for our ability to make the biggest financial gains.

When people trade stocks, they don’t always learn from experience

Even when we learn from past mistakes, we may never become optimal decision-makers. The finding comes from an analysis of a mathematical game that simulates a large economy, and suggests we may need to rethink some of the common assumptions built into existing economic theories.

In such theories, people are typically represented as rational agents who learn from past experiences to optimise their performance, eventually reaching a stable state in which they know how to maximise their earnings. This assumption surprised Jérôme Garnier-Brun at École Polytechnique in France because, as a physicist, he knew that interactions in nature – such as those between atoms – often result in chaos rather than stability. He and his colleagues mathematically tested whether economists are correct to assume that learning from the past can help people avoid chaos.

They devised a mathematical model for a game featuring hundreds of players. Each of these theoretical players can choose between two actions, like buying or selling a stock. They also interact with each other, and each player’s decision-making is influenced by what they have done before – meaning each player can learn from experience. The researchers could adjust the precise extent to which a player’s past experiences influenced their subsequent decision-making. They could also control the interactions between the players to make them either cooperate or compete with each other more.

With all these control knobs available to them, Garnier-Brun and his colleagues used methods from statistical physics to simulate different game scenarios on a computer. The researchers expected that in some scenarios the game would always result in chaos, with players unable to learn how to optimise their performance. Economic theory would also suggest that, given the right set of parameters, the virtual players would settle into a stable state where they have mastered the game – but the researchers found that this wasn’t really the case. The most likely outcome was a state that never settled.

Jean-Philippe Bouchaud at École Polytechnique, who worked on the project, says that in the absence of one centralised, omniscient, god-like player that could coordinate everyone, regular players could only learn how to reach “satisficing” states. That is, they could reach a level that satisfied minimum expectations, but not much more. Players gained more than they would have done by playing at random, so learning was not useless, but they still gained less than they would have if past experience had allowed them to truly optimise their performance.

“This work is such a powerful new way of looking at the problem of learning complex games and these questions are fundamental to the construction of models of economic decision-making,” says Tobias Galla at the Institute for Cross-Disciplinary Physics and Complex Systems in Spain. He says the finding that learning typically does not lead to outcomes better than satisficing could also be important for processes like foraging decisions by animals or for some machine learning applications.

Bouchaud says his team’s game model is too simple to be immediately adopted for making predictions about the real world, but he sees the study as a challenge to economists to drop many assumptions that currently go into theorising processes like merchants choosing suppliers or banks setting interest rates.

“The idea that people are always making complicated economic computations and learn how to become the most rational agents, our paper invites everyone to move on [from that],” he says.

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*Credit for article given to Karmela Padavic-Callaghan*